Friday, February 26

Veebisaidi kavandamine

Esimene ülesanne


Parima leiu veebisaidi planeerimisest leidsin ma järgmiselt lehelt:
http://www.chromaticsites.com/blog/12-steps-to-creating-a-professional-web-design/


Põhimõtteliselt jagunevad sealsed õpetused järgnevateks etappideks:

  1. Paberil loomine - joonistada ja visualiseerida kogu veeb paberitel valmis
  2. Meeskonnatöö planeerimine - leida vahendid, millega hakate tööle oma meeskonnaga veebisaidi kallal
  3. Disainimine - pühendumine suurepärase (mitte keeruka!) kujunduse loomisele
  4. Veebikoodi toimetamine - veebikoodi kirjutamisjärgne toimetamine tagamaks kooduühtsust
  5. Veebikoodi optimeerimine - veebikoodi optimeerimine (lühendamine, kategoriseerimine)
  6. Sisu toimetamine - tekstilise ja graafilise sisu toimetamine, tagamaks kvaliteetset sisu
  7. Kasutushõlbustus - keskendumine kasutussõbralikkuse tõstmiseks (vaegnägijad, erinevad veebilehitsejad jne.)
  8. Valideerimine - erinevate validaatorite rakendamine veebilehe peal
  9. Standardiseerimine - erinevate standardite kooskõlastamine veebilehega
  10. Üldoptimeerimine - järeloptimeerimine
  11. Otsingoptimeerimine - Google.com otsingumootoriga parima kooskõla saavutamine
  12. Professionaliseerimine - asjatute veebisisude väljaheitmine, veebi mahu vähendamine, muud järeltööd


Teine ülesanne



http://www.tmk.edu.ee/~nkaareste/mkeeled/stiilivotted/ 


Parim allikas sarnaste kujundusvõtete kasutamise õppimiseks lisaks W3Schools lehele on ka About.com õpetuslehed, mida sagedasti kasutan:


http://webdesign.about.com/od/css/a/aa020899.htm

Thursday, February 25

Impact of New Media



Although not very fresh by its cases used (Napster), the chapter on the affects of the Internet on media economics by Doyle was rather interesting to read, as I have not seen yet many academic writings which forwardly suggest/implement that Internet is destroying the revenue streams for the media enterprises. 
This “shocking” knowledge was not new then (2002), nor is it now 8 years later. In the middle of this ongoing recession, the media in Estonia and elsewhere is more and more raising the issue of whether or not information produced by the old media should be free as the consumers are used to until now.
As stated by Ken Berry on the chapter (156), “[...] it will affect every area of the entertainment industry”, the affects being the loss of revenue for the producers and owners of the industry.
In an effort to support and yet justify the outcome of what Berry was warning people from at the year 2000, I will look at three cases, where the new media (Internet based) has altered or even extinguished the old media.
YouTube and MTV
One of the interesting lectures I have had the pleasure of attending to was called “International Media & Media Management”. At one of the seminars held, the faculty raised the question whether or not the appearance of MTV in Estonia (in 2006 entered the market as “MTV Eesti”) was a positive or a negative sight to our youth culture. At the time all of the students agreed that although shallow in its message, the channel’s entry to our media sphere should be greeted as it closeness us to the European media environment.
What the faculty said after that, is now a good example of what the new media is doing to the old channels.
MTV has over the time been trying to capture the attention and affection of the youth. In this new era of youth it is apparent, that the ways to capture the youth’s attention need methods born together with them. MTV with its old ways of promoting and distributing media would not work for their young audience, was the statement made by the faculty.
Today this is imminent, as MTV Eesti closed down at the end of year 2009 and it is clear, that they will never return. Why did this happen? Management blamed the recession and the decrease of marketing throughout the country.
I myself (and many more) would rather look at the way our children are consuming the products MTV had to offer. My 16 year old brother has never seen a music video (at least knowingly waited for it) through the television. He consumes his music through YouTube, having his favourite songs generated to playlists and then listening them when wanting to. The value of YouTube raises more when the freshness and interactivity are brought in. YouTube has a great system of generating recommended content based on the current playlists my brother has and also the site is constantly filled with fresh updates on new music and its remixes.
With the PC being linked to my brother’s TV set, there is now no reason my brother to want to watch MTV again.
So the classical way of collecting revenue (doing business) for MTV is over. And maybe the time for MTV is over all together. 
DVD’s and Torrenting
By the wide acquaintances I have with many teenagers I interact through the youth-work I do occasionally, I have reached to a conclusion that the most wide-spread type of illegal copyright material (“pirated”) the kids have on their computers, are movies. 
The reasons behind that are clear because of two reasons. Firstly – the increase of connection speeds to home users have left only movies to be inconvenient to “buffer-view” over the internet. Texts, music, video-clips – these types of copyright material are easily streamed over the internet, therefore not putting the threat of breaking the law on children. 
The other reason, why children pirate movies, is that the speed of premieres reaching Estonia is relatively low. It has improved over the years but it hasn’t still reached the excellence. When a kid browses through the internet and sees suddenly a trailer of eg. “Star Trek” – loaded with his favourite actors and colourful CGI, the urge to see that movie raises immediately. Now the first place the kid accumulates info about that movie is the home-page of the local cinema. Sadly – almost all of the times, when a trailer is published over the internet, the actual premiere date will be half a year (or maybe a year) later. Now when the kid sees that date on the cinema’s homepage, the curiosity to still see the movie will force him to search though the rest of the internet, effectively using the Torrent search engines. And almost all of the times, a sort of screener (watermarked DVD) can be found on these types of sources.
For some time, the third reason why the movie companies lost revenue in Estonia, was the monopoly of the market-leader (only modern movie-theatre in Estonia), which raised the movie tickets to levels not comparable to the living standard of the nation. With the increase of competition however this is not the case anymore.
So what is the outcome of Torrenting for the movie industry? Of course the children do not visit the cinemas as much as they should or would by the hopes of eg. Sony. This lowers the return rate of the large investment the companies make by producing films. 
The solution can come from two ways. The time-line between a premiere marketing campaign and the premiere itself should be as short as possible. Nobody wants to get info on something that “comes next summer”. It angers the consumers and forces them to use illegal channels to satisfy their curiosity.
The other thing which Hollywood is more and more affectively using is amplifying the movie theatre experience. This includes 3D movies, IMAX cinemas and elaborate sound systems. This will create the “concert-phenomenon” for the audience as it is possible for a person interested in to simply download the movie, but rather she or he attends the cinema to see it. 
The extension of this type of thinking is the introduction of BluRay movies, which offer the amount of data/quality that is ill to publish over the internet (at least today).
In conclusion
It is apparent that the new media is changing the ways traditional media collects their revenue. Enterprises active in the industry must more and more prove and work in effort to collect profit from the consumers.
It seems most easily done for the movie industry as the movies are seen by many as an act and nobody pirates an opera or a drama on Broadway.
However I see no justification for the music and news industry to use the revenue model that worked for them the last century. In a situation where anybody can be an artist using his or her home office to produce it, I see no point in studio time and marketing campaigns or CD productions. 
Recording Industry should rather transform to an user-oriented platform where they help deliver the music most suitable for the listener. Revenues should and could be gained rather by live concerts, integrated marketing (Britney: “Drink Pepsi!”), fan-merchandize and music publishing (iTunes). But it should not be forgotten, that as in economics – the raise of competition (in this case artists) always lowers the prices (in this case profit per artist/song etc).


Wednesday, February 10

CSS kasutamine

Ise olen tihe CSS kasutaja kuna "vorbin" paljudele tuttavatele ajutisi veebilehekülgi.

Seejuures kasutana Creative Commons põhimõttel jagatavaid CSS taustu, mida laen alla näiteks sellistest lehekülgedest:

http://www.openwebdesign.org/
http://www.oswd.org/

Näitena kasutan viimasest leitud näidiskujundust: http://www.oswd.org/design/preview/id/3695

Antud lehel on siis pealehele sisse kirjutatud tööpõhimõtted ning kujunduselemendid on istutatud sügasvamsse kausta, style.css faili:
link rel="stylesheet" href="images/style.css" type="text/css"
Lehe nö. koodisisus kasutatakse kujundusele viitamisel div elemente, lisades neile ka id viite, mis on lingitud siis style.css faili:
div id="pagetitle"
CSS failis endas on ära täpsustatud erinevad kirjastiilid, millele programmeerija võib viidata veebilehte kirjutades:
.orangelogotext {
font: 0.7em Tahoma, sans-serif;
font-size:36px;
font-weight:bold;
color:#FF9900;
Lõppkokkuvõttes on tegu suhteliselt universaalse veebiehitus põhimõttega, ise olen aastaid jaganud veebilehed kolme alamliiki - kood, css ning graafika.
 

Siselingid

Viide tehtud tööle:

http://www.tmk.edu.ee/~nkaareste/mkeeled/siselingid.html

Tuesday, February 9

Media Project Idea

Basically "Krihvel" how-to user-videos.

Definition
My project would try to get an overview of all the needs that Krihvel management has towards how-to principles (on what subjects do they want to educate their user-base). Based on those needs I would create a multitude of how-to videos.

Final outcome
The outcome of my project would be 5 to (more) videos, that are made in for example Windows Movie Maker, with elements of desktop recording (mouse-actions), textual inputs and video interviews (rather overviews). Also the videos once created, would be later on published in different popular social mediums (YouTube, Vimeo etc.).

Sunday, February 7

My Experience with New Media


To start with, the connections I have with media (the new and traditional ones) is quite high for me, as I have a bachelor degree in journalism and public relations studies and also I have worked in a multitude of organizations active in the media sphere (newspapers, magazines, communication offices).

As my bachelor thesis focused on the newspaper-based advertisements and their changes during the on-going recession, my master thesis will focus on the expected and proven outcomes of using social media in a company’s communication strategies. Basically I want to research how Estonian firms use social media (web 2.0 applications) in the interest of their communicative goals and what are the benefits that the communication offices see in doing that – and – are there really any?

What I hope to achieve through this course and more over my studies in the New Media fields is the support of an academic knowledge to what I already know. That is – we should use more and more new media to spread our message, we should do this in a partnership with the consumer, more correctly the collaborator and yet, we can and have to do this being the sole leader of the message (intended outcome of our message is always planned, and can and must be reached by the communicator). I know that this belief has great opposition by the traditional understanding (nothing can’t be controlled, once published on the web), but when a communicator accepts that belief, then he or she should disappear from the internet all together, as the web will definitely turn hostile towards his or her goal in one point or another. The skills and knowledge of dealing that hostility is where I want to excess.

The reading material was quite interesting for me to read, as basically 1 year of my bachelor studies was focused on how to use media research methods and why to use them, and yes – the internet was exactly seen as a sort of add-on media to the traditional channels. I agree on the term that media studies as one knew it are over. There is no point of researching a newspaper when more than half of the auditorium “consumes” it through web.

And this is the prelude to my cemented belief that there is no point of media-studies what so ever anymore. I know I’m being harsh, but there cannot be really any time-related or knowledge-related value in researching for example some blogs or Twitter accounts.

I believe that media research will be more and more overtaken by empirical studies of our interceptions (how to we see and use the web) and cognitive studies (what colors to use on what words etc.). This is of course more elaborate but for the sake of not commenting on things I haven’t really academically studied (yet), I’ll finish my comments for now.


Reading
David Gauntlett 'Media Studies 2.0'. http://www.theory.org.uk/mediastudies2.htm

Friday, February 5

Case of Cory Doctorow

Cory Doctorow to me was an unknown name before the OSM course. As I understand the man stands out by writing his novels etc. under the Creative Commons license, meaning that anybody can download, print etc. his works as long as the user doesn’t disrupt the CC laws.

Question in mind is however now – can the man survive or even prosper with this type of business model (or rather principle).

To answer that question, I’d like to elaborate my views on the current state of intellectual property in the world.

There is an abundance of it. Every man, girl and ape is producing music, films and text by its laptop, often designing the end-product to be as merchandisable as Fox or Sony publishing firms would make it.

That leads me to question, what is the difference between the two type of business-doing? Answer – the latter is more expensive.

So yes – Cory Doctorow is doing smart move, promoting and acting under Creative Commons, as he has now more space (possession) of public knowledge than the thousands of other writers acting by the traditional ways.

The multitude of free collaborative channels offered to artist today in all greatly raises the question of “what is the point of using old methods of doing business in the entertainment sector”. Music videos that costs millions, and are published later on MTV – pointless. Just mash something up on youtube. Recording that see hundreds of studio time put into them – pointless. No consumer has the time to truly enjoy the perks. Just publish something often and fast on iTunes. etc.

So in conclusion, it is still unclear to me how Cory Doctorow will become a millionaire by writing novels, but if money is not an object, the man has reached (or reaching) every other goal intended.

Thursday, February 4

BoW Review

Battle of Wesnoth as a game is not so new to me. Although I hadn’t played the specific one yet, I do have a multitude of favourites in the real time strategy field, whether it be Age Of Empires (best franchise ever!), Age of Mythology series or some Star Wars RTS games.

What is new to me however, is the campaign creating. When I played AoE, I many times wanted to create my own campaigns, but I can’t remember currently why I didn’t. Maybe there are some limitations (after all – not a open source game.. khm Microsoft :D) or I just didn’t have enough time.

However what I did do, was map creating. At one time a had an identical map of Hiiumaa in AoE not to mention the many battles over Peipsi Lake, which I created and repeatedly bullied eastern-neighbors.

Although BoW is not exactly eye-candy compared to AoE, the bigger upset for me is the step-by-step gaming. I am used to real-time action, meaning the troops move and engage in battles like in real-life, but as in BoW the battles are more do-si-do, meaning hit by hit.

All in all I have to say still, that it’s a great accomplishment for a voluntary community.

I post a little picture of my lost battle too (sadly there were many :)) -

BoW

Wednesday, February 3

Open Source Beneficiaries

Following I’ll post an insight to three IT-companies that are using open source as part of their business strategy and are greatly benefiting from it.

MindTouch
http://www.mindtouch.com/

An interesting little it-tiger. The company offers collaboration platform for firms, gaining its revenue from segmenting its product line. Basically its sells its products but maintains the ability for a free download of its CORE product.

MindTouch has been currently stated to own the third place in communication platforms, right after IBM and Microsoft.

More information:
http://209.85.229.132/search?q=cache:ls5NnWgualUJ:news.cnet.com/8301-13505_3-10282668-16.html+companies+benefiting+from+open+source&cd=3&hl=et&ct=clnk&gl=ee

Sun Microsystems
Company known to many. Although today Sun is under Oracle, who bought the firm, many believe that Sun’s successful open source products like OpenOffice and MySQL will continue to boost, even under new management.

More information:
http://www.ostatic.org/blog/recession-a-boon-for-open-source

Asterisk
http://www.asterisk.org/

Linux for VoiP. The company offers a call-center like software platform for firms of different sizes, gaining its revenue from support and training features.

More information:
http://www.businessweek.com/technology/content/jul2006/tc20060707_042679.htm

PS: Symbian
Although this news is “fresh out of the oven”, Symbian is implementing Open Source to its development also.

More information:
http://news.cnet.com/8301-13505_3-9975902-16.html

Raamidega leht

Tunnis tehtud töö:


Märkusena lisaks, et raamimist väga enam ei kasutata, pigem tehakse need tööd PHP's.

Tuesday, February 2

Lingikaart

Tunnis tehtud töö:

http://www.tmk.edu.ee/~nkaareste/mkeeled/map.html

Copyleft in Deep

Copyleft to me is the opposition of copyright. So whatever comes to a common user's mind when thinking about copyright (acquisition price, closed source code, unavailability of sharing etc.), they should think the opposite when keeping copyleft in mind.


To me, copyleft classifies itself to three categories, each represented by different licenses:

1. GNU General Public License

The best of the best. Main idea is, that the freedom of the user overpowers the freedom of the developer. Whatever the developer produces, he or she has to keep in mind, that when the product one develops or re-develops is published under GPL, no form of restrictions can be made to the products source code (essence) or usage (price, geographical or even linguistic peculiarities).

Software released under GPL that is familiar to me, is for example CDex, which is a cd-ripping tool I use to digitalize my old cd's for easy listening.

2. GNU Lesser General Public License (alternative option: Mozilla Public License)

Middle-ground for the collision of GPL and BSD-like schools-of-thought. As I understand, LGPL means, that the product under development has to follow GPL principles (the good), but all the products used for the making of this under-construction product do NOT have to be GPL-implemented. Could this mean, that saome sort of e-mail arranger could be released under LGPL for Microsoft Outlook. Appears so?! Also one can use LGPL software commercially, as long as all the LGPL material and it's developments remain licensed under LGPL.

One of the most famous products using LGPL is ofcourse 7-Zip which is by far the greatest file-packer in the world. A great overview of the principles of LGPL is given by 7-zip site's developer FAQ - http://www.7-zip.org/faq.html.

3. BSD license (with multitude of alternatives)


New type of copyright for the open-source community. To me it seems to be a very simplistic way of intellectual property protection, only stating that the:

* Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright
      notice, this list of conditions and the following disclaimer in the
      documentation and/or other materials provided with the distribution.
    * Neither the name of the  nor the
      names of its contributors may be used to endorse or promote products
      derived from this software without specific prior written permission.

So BSD itself doesn't say anything about the neccessity to keep the source code open and freely usable for the community.

Examples of software released under BSD are many, the most famous one being FreeBSD.

FSF Compared to OSI

To start with, both of these organizations were new to me. As I understood, the main difference between the two were that one promotes free software and freedom in software all together and the other organization promotes open source as such.

By many lectures by now I and hopefully this blog's readers have come to a conclusion that FREEWARE is intellectual property (software) that is being given away with no monetary costs to the (retail) consumer TODAY.

On the other side - OPEN SOURCE is intellectual property (eg. software), that is created and developed BY the consumers FOR the consumers, usually with no monetary costs. Exceptions can come, when for example the property is developed by paid personnel, not the consumers itself.

The only thing the two have in common, is the monetary similarity that is occasional - no costs for the consumer.

This is apparent in the comparison between the two organizations: FSF and OSI. While FSF thoroughly fights for the retail consumer's right for free software and the protection of one's privacy (EDIT: NOT ONLY), OSI actually plays on a whole different playground. OSI states its mission as for the wide-spread of open-source programming in the world (http://www.opensource.org/docs/osd).

So to me the two are nothing alike, as FSF does the ungrateful business of promoting the idea of free software and consumer privacy protection (EDIT: NOT ONLY), OSI on the other hand is a sort of institution like IEEE etc. which promotes a certain type of development culture.


EDIT:
As I found out, the extent of which the FSF supports free software as such is far more greater than just "pushing" freeware. FSF sees the software as not only free to consume, but free to edit, share or anything else imaginable. Freeware in fact is totally irrelevant in the case of FSF, but rather FREE SOFTWARE should be used. I myself and I guess many new-comers also at first would see the sign FREE as a term commenting the potential product's missing monetary costs. But as Kaido Kikkas has stated in his lectures - the pricing is just the tip of the iceberg and in the case of FSF free means a whole new scope of things, mainly agitating the belief that there cannot be NO property when it comes to knowledge (products) that are produced using our brains. And if there cannot be no property, then all the means to control it are futile. Hence FREE software.


http://www.fsf.org/
http://www.opensource.org/